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Dravexis

Flux Bundle

Flux Bundle

Regular price €170,00
Regular price Sale price €170,00
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  Self-paced learning overview   
    
  
       Progress is self-managed based on completed modules.   
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  • 🔄 Content updated in 2026

Classes, Objects, and OOP Basics in C++
After working with arrays, strings, and pointers, there is a need to organize code more structurally and reusably. Object-oriented programming in C++ allows creating custom data types, combining data and behavior, and modeling real-world entities.
Flux Bundle is a set of materials that helps systematically master classes, objects, and basic OOP principles. You will receive step-by-step explanations, code examples, practical tasks, and common usage patterns.

What's inside Flux Bundle:

  • Module 1: Introduction to OOP — core concepts (class, object, encapsulation, inheritance, polymorphism), differences from procedural programming, benefits of code structuring.
  • Module 2: Creating classes — declaring a class, data members (fields), member functions (methods), access specifiers (public, private, protected), default and parameterized constructors.
  • Module 3: Objects and their usage — creating objects, calling methods, accessing fields, this pointer, passing objects to functions (by value, by reference, by pointer).
  • Module 4: Constructors and destructors — parameterized constructors, copy constructor, initializer list, destructor, call rules.
  • Module 5: Encapsulation and getters/setters — data hiding, access methods, const members, static class members (static fields and methods).
  • Module 6: Operator overloading — overloading arithmetic (+, -, *, /), assignment (=), comparison (==, !=, < etc.), stream operators (<<, >>), rules and examples.

Who this material is for:
Suitable if:

  • You already work with arrays, strings, and pointers
  • You want to move on to creating your own data types
  • You wish to write code that is easier to maintain and extend

Not suitable if:

  • You have not yet worked with functions, arrays, or dynamic memory
  • You are looking for design patterns or STL containers right away

What you will be able to master after completing it:
Create custom classes with fields and methods
Use objects in programs to model entities
Apply constructors and destructors for proper resource management
Implement encapsulation through data hiding and access methods
Overload operators for convenient object operations
Write code that follows OOP principles
Detect and fix typical errors in working with classes and objects

About the author:
Developer experienced in using OOP in C++ for building modular systems and large projects. For many years has explained class and object principles to beginners, emphasizing practical aspects and avoiding common mistakes.

30-day refund policy
If within 30 days after purchase of paid tariff you feel the materials do not suit you — write us for refund (for Free Pack not applicable).

What format are the materials?

Text explanations, code examples, short instructions (PDF + code files).

How much time is needed for introduction?

1–3 hours depending on your pace.

Any prior knowledge required?

No, everything is explained from scratch.

How to get the material?

After registration (email) — instant download.

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